الجمعة، 20 أغسطس 2010

Scale and proportionality in the world of design

In the world of design, scale and proportionality Mtaleghan each other strongly.


Scale is generally an indication of the size of objects, especially if they relate to each other or persons who occupied or empty.

Proportionality is an expression of the relationship of a comparison between part or parts with everyone.







Balance



There are three forms of the balance



1 - symmetric equilibrium:













It is very easy, but it does not inspire the imagination and innovation. And is the balance that makes the space is divided into

Two equal parts and completely identical and there was an error and false passes through to give this impression. This is

Type of design two-edged sword because it is either to give an attractive and comfortable as a result or outcome that would be a comfortable place

Period of time is very simple and user soon feels bored of this place that there is no breaking the routine of the order

Furniture or paintings or other units used.





2 - balance is not uniform:

Is called a balanced and active features that it allows the use of pieces of different sizes and weights in the room

One, as it suggests a broad, and the balance is attractive because it works to create a balance in the place without

Monotony and boredom, this kind of balance depends critically on the visual weight of the piece. And weight

Visual piece depends on several factors: the color, texture, size, raw material made from them.

And is often a balance in color ... By using the strong warm color (red, orange, yellow) small quantity

Balanced with the use of cool colors (blue, green, purple) a large quantity.

And affect the quality and feel of the widget on how to put in place Valqta with a smooth surface to weigh

Less than the optical parts of the surface rough, the type of raw material used is one of the key factors

Articles transparent like glass, very few visual weight when compared to wood, for example, silk, raw materials and

Sato and less visual weight of wool and linen and chair placed a large, satin and wood bounces

Visually smooth with a table of glass.



3 - Balance of radioactive:

Least used, this type depends on the order of pieces on one point and that would be the point

Centre and just imaginary and this is what we're seeing a lot entrances wide and the chairs around the dining table

Tables.

The balance in the design makes the place more attractive, even if we go back in our minds back and tried to retrieve the number of

Times we have entered into the houses or public places did not feel comfortable where we did not find an answer to that feeling or

Most probably, the explanation of the reason is the lack of balance in the place and how many people arrange the pieces in his home

Automatically without recourse to the planning of the design before and this indicates that the tendency to search for types of balance

Is part of human nature to feel comfortable that requires a sense of visual balance

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